Jumat, April 04, 2014

Program Mencetak kata dengan java

Diposting oleh ajeng diana di 17.45 0 komentar
TUGAS 1

PRAKTIKUM
PEMROGRAMAN 
ANTARMUKA GRAFIS


Nama:  Ajeng Dian A
         NIM:    121051091
Kelas: RB4


Jurusan Teknik Informatika
Fakultas Teknologi Industri
Institut Sains dan Teknologi AKPRIND Yogyakarta
2013/2014

 

PROGRAM MENCETAK KATA

     1.    Program
public class tgs1 extends javax.swing.JFrame {
public tgs1() {
initComponents();
setTitle("Program Mencetak Kata");
private void cetakActionPerformed(java.awt.event.ActionEvent evt) {                                     
int n=Integer.parseInt(tf2.getText().trim());
for(int i=0;i<n;i++)
ta.append(tf1.getText()+"\n"); }    

private void keluarActionPerformed(java.awt.event.ActionEvent evt) {                                      
System.exit(0);    }                
                   
private void hapusActionPerformed(java.awt.event.ActionEvent evt) {                                     
tf1.setText("");
 tf2.setText("");
 ta.setText(""); }  
    
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
 new tgs1().setVisible(true); }  });  }
    private javax.swing.JButton cetak;
    private javax.swing.JButton hapus;
    private javax.swing.JLabel jLabel1;
    private javax.swing.JLabel jLabel2;
    private javax.swing.JPanel jPanel1;
    private javax.swing.JPanel jPanel2;
    private javax.swing.JScrollPane jScrollPane1;
    private javax.swing.JButton keluar;
    private javax.swing.JTextArea ta;
    private javax.swing.JTextField tf1;
    private javax.swing.JTextField tf2; }

a.      Isi syntax program pada perintah Cetak
private void cetakActionPerformed(java.awt.event.ActionEvent evt) {                                     
int n=Integer.parseInt(tf2.getText().trim());
for(int i=0;i<n;i++
ta.append(tf1.getText()+"\n"); }    
b.      Isi syntax program pada perintah hapus
private void hapusActionPerformed(java.awt.event.ActionEvent evt) {                                     
tf1.setText("");
tf2.setText("");
ta.setText(""); }  
c.       Isi syntax program pada perintah keluar
private void keluarActionPerformed(java.awt.event.ActionEvent evt) {
System.exit(0);   }

         2.    Hasil Output
a.      Tampilan Desain


b.      Hasil Running
Tampilan pengisian data


Tampilan jika di klik tombol “Cetak”




Tampilan jika diklik tombol “hapus”


                   
         Dan jika diklik pada tombol “keluar” program akan otomatis keluar.
 

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